At the beginning of the ninth round, before the first player starts to play his/her turn, both players simultaneously subtract 5 lives from their heroes. This is repeated every round (both players subtract 5 lives in the morning, another five at noon, etc.).
When repairing a weapon, it is necessary to subtract the amount of energy (+ one action) it would cost to spin a weapon, plus any extra energy if the hero is using a weapon that he/she does not know how to use. If a player has ended his/her turn, he/she can not repair the weapon in this turn.
No, you can decide whether or not to use the effect, regardless of whether or not you have a bonus or recourse. However, if you use the effect, you must figure in any recourse, but not a bonus. This also applies if you end your turn by spinning the red effect, which you have to use , and hence, figure in any recourse.
If you have multiple stored attacks, add up their value at the end of your turn (including any bonus) and communicate the value to your opponent. This means that the opponent does not have to use a particular shield against any such attack, but can also add up the value of his/her shields (including any bonus).
Yes, a shield can be used. The stored attack is evaluated as a normal attack at the end of the round, with the difference that an action does not have to be spent to launch the attack and the attack is not cancelled after it is used (unlike a combo or shield).
Yes, you can always use the special "Combo Detonator" bonus for the given time of day (turn) under which it is indicated, so it can also be used to launch a combo in the turn in which the combo effect was spun and stored.
Yes, a shield bonus is always added for the given time of day (round) under which it is indicated, so it can be added in the same turn in which the shield effect was spun and stored.
For example: You start your turn, it is morning, and you spin a shield. After you end your turn, the opponent plays his/her turn in the morning and attacks you. You have a shield bonus in the morning, so you can use it and it add to the shield spun. If the player is the second to play, he/she does not use the shield bonus until the next time of day. If the other player spins a shield, then it is already noon at the moment when the opponent is playing, and the noon bonuses apply for the player who spun the shield.